The compile option in the Rocket editor works, but of course, this is only good for hot/temporary builds.
If I try to compile in visual studio, something always fails to compile.
Keep getting two errors messages in particular:
warning MSB8005: The property ‘NMakeBuildCommandLine’ doesn’t exist.
Parameter “basePath” cannot be a relative path.
The UDN page on how to compile mentions the build being Win64 only, yet one of the builds only has a Win32 option.
I installed Visual Studio 2012 Express and patched it with Update3.
I have followed verious setup instructions and suggestions from the forum and UDN.
I have run the GenerateProjectFiles.bat and reinstalled VS 2012 express and its update.
I have tried this with the ShooterGame example and auto generated TPP game.
VS2010 is installed for some other work. In an effort to make sure that is not interfering, I am currently using the uninstall utilities provided by MS to completely remove all VS2012, VS2010 and dotNet related files.
I have never been good with visual studio, nor do I like using. The vast majority of my coding is done using Notepad++ and batch file shortcuts. Visual studio is relegated to the role of a compiler and occaisional debugging.
If anyone has any suggestions on what I am doing wrong, has any more suggestions or an outright solution, please let me know.