Blueprint Reparenting between projects / print could not be loaded

Hey darkZ,

Take a look at these answers:

Blueprint that you migrated over is likely still looking for its parent class from original project.

Hope that helps!

Hi,

Is there an update on how we can re-parent blueprints after migrating them between different projects ? Right now I get an error saying blueprint could not be loaded because parent is an invalid class. only difference between tow projects is that they have different names.

I noticed this thread here :Blueprint could not be loaded - Blueprint - Epic Developer Community Forums
above says that only way is to reparent each blueprint to something like actor before migrating them between projects. Is there an improvement in this yet as above threads is from on older version ?

Many thanks !

Cheers,
darkZ

Thank you very much ! These articles did it. I am pasting reply from these threads for future searches.

By adding a name redirect between old and new classes in DefaultEngine.ini for game I can now successfully load blueprints created with old class.

` [/Script/Engine.Engine]

+ActiveGameNameRedirects=(OldGameName="/Script/OldGame",NewGameName="/Script/NewGame")

+ActiveGameNameRedirects=(OldGameName="OldGame",NewGameName="NewGame")`