How do I make a wall that doesn't fly around and bounce when I shoot at it? I am looking to create a wall that reacts like a real wall to a bullet. What I get now is a wall that flies around like a bouncing ball even though I have "bouncing" off.
asked Mar 27 '15 at 08:05 AM in Using UE4
You'll want to set the flag for "World Support" to true so that your wall is environmentally supported by any static geometry it's in contact with.
You'll also want to use support depth of 1 to have chunks stick together until they've received enough damage to break free. If you leave support depth at 0, the initial damage that is enough to fracture the mesh will break the entire destructible.
You can also see this project here that I've made a while back that is examples of some of the settings available in DMs. https://forums.unrealengine.com/showthread.php?56777-Photons-Be-Free-Mini-tutorials-and-other-curiosities&p=208213&viewfull=1#post208213
I have a few other DM related tutorials and setups in there as well. Feel free to post any questions there and I'll answer when I can with some examples to help others as well. :)
I hope this helps.
answered Apr 07 '15 at 04:26 PM
Tim Hobson ♦♦ STAFF
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