Hi,
I’m currently using UMG widget blueprints for creating UI’s.
The issue i’m having is when i create an image widget through the Designer and attempt to assign a texture to the brush->Image property. Once selecting the texture the property remains blank. I’ve tried other texture that work fine without changing the Details for the texture once imported.
I’ve added an example texture that i’m having the issue with.
Is there any format requirements for textures for using with Widget Blueprints?
Texture properties for the image used: