UMG Widget, unable to assign texture to image widget

Hi,

I’m currently using UMG widget blueprints for creating UI’s.

The issue i’m having is when i create an image widget through the Designer and attempt to assign a texture to the brush->Image property. Once selecting the texture the property remains blank. I’ve tried other texture that work fine without changing the Details for the texture once imported.

I’ve added an example texture that i’m having the issue with.

Is there any format requirements for textures for using with Widget Blueprints?

36156-paths-inactive~ipad@2x.png

Texture properties for the image used:

I’ve solve this issue which is to do with the naming of the texture and folder in the texture, The naming convention used by our UI designer contains a ~ character in the file name and in the folder. Once changing these to underscore it works fine.

The editor never complained or showed any error message with this so never caught it earlier.