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Collision Problem

So I've been using the blueprint system to test some mechanics that I thought would be interesting. What I want to achieve is for the character to be able to pass through the geometry. I've done this by setting an event for when a key is pressed that the player will pass through the geometry. The issue is that if the player is standing on a surface they won't pass through it, I need to jump first before they will pass through the surface. I was wondering if anyone had some advice about what to do. The Blueprint of what I've done thus far is below, it's simple but it works.alt text

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asked Mar 27 '15 at 10:50 AM in Blueprint Scripting

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ExistentialAlex
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avatar image Jacky Mar 27 '15 at 10:56 AM

What happens if you disable the collision for the geometry instead of the player?

avatar image ExistentialAlex Mar 31 '15 at 11:26 AM

I'm probably being a complete idiot but how would I go about doing that?

avatar image ExistentialAlex Mar 31 '15 at 04:26 PM

Assuming you mean something similar to what is above but on the geometry instead?

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