Collision Problem

So I’ve been using the blueprint system to test some mechanics that I thought would be interesting. What I want to achieve is for the character to be able to pass through the geometry. I’ve done this by setting an event for when a key is pressed that the player will pass through the geometry. The issue is that if the player is standing on a surface they won’t pass through it, I need to jump first before they will pass through the surface. I was wondering if anyone had some advice about what to do. The Blueprint of what I’ve done thus far is below, it’s simple but it works.

What happens if you disable the collision for the geometry instead of the player?

I’m probably being a complete idiot but how would I go about doing that?

Assuming you mean something similar to what is above but on the geometry instead?