Smooth rotation and movement basic character

Hello,

I’m trying to do an ArchViz project and the main problem is how the pawn I use to move has too harsh movements.
I read that I should use some kind of interpolation nodes but I honestly have a very basic knowledge of the blueprints system so I can’t make it work.

My movement blueprint is this:

What should I do to smooth out the camera turning rate and the pawn movements?

Thank you.

Hi!

I’m having the same issue. Have you solved it?