Fracturing with 2 depths and modeled chunks?
I want to fracture my stone wall into it's stone pieces and then make it that these stones can also fracture.
Now I know I can use "import fbx chunks" to get it fracture into my stone pieces but to fracture those stone pieces in depth 2 I need to use PhysxLab but the problem is PhysxLab has no "import chunks" feature.
I tried using other features of PhysxLab instead of using my modeled stone pieces but it was all not working out. I could import the base mesh as stone pieces but that adds lots of polys to the wall that would only be needed when it gets destructed.
asked Mar 27 '15 at 12:09 PM in Using UE4
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