Keep same y velocity on bounce for projectile
I'm creating a blueprint version of pong and I get most of it working. But somehow my y-velocity keeps dropping on bounces. I did turn off "bounce angle affects friction", but still it looses velocity. I attached my Blueprint. Maybe someone can point out what I'm missing.
asked Mar 27 '15 at 12:32 PM in Blueprint Scripting
Hey! Create a Physical Material: Set Restitution = 1 and apply it to the "bouncing Surface" Have fun :)
answered Mar 18 '17 at 06:55 PM
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