Static Mesh looks duplicated

Hello, I’m new in UE4 and I’m having a problem with my static meshes, it’s looking like duplicated.
I don’t know if it’s a mesh problem, or it’s an option in UE4.

Here’s a print from the object, it’s happens only when I’m far from them.

Could someone help me?

Thanks and sorry for the bad English.

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Help plsss

What do you exactly mean by “it looks like duplicated” ?
Are you sure the meshes aren’t really duplicated ?

No they aren’t. It’s a problem with the glass material reflect. Already fixed. Thanks.

Care to explain your solution for others with the same issue?

Refraction causes this, it shouldn’t be used on glass planes.