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Static Mesh looks duplicated

Hello, I'm new in UE4 and I'm having a problem with my static meshes, it's looking like duplicated. I don't know if it's a mesh problem, or it's an option in UE4.

Here's a print from the object, it's happens only when I'm far from them. alt text

Could someone help me?

Thanks and sorry for the bad English.

Mayer.

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duplicanting.png (1.5 MB)
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asked Mar 27 '15 at 02:38 PM in Rendering

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Mayer
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avatar image Mayer Mar 30 '15 at 12:03 PM

Help plsss

avatar image ManuHeel Mar 30 '15 at 12:57 PM

What do you exactly mean by "it looks like duplicated" ? Are you sure the meshes aren't really duplicated ?

avatar image Mayer Mar 30 '15 at 01:21 PM

No they aren't. It's a problem with the glass material reflect. Already fixed. Thanks.

avatar image Grumbismal Nov 19 '16 at 03:39 AM

Care to explain your solution for others with the same issue?

avatar image Ichijo_Norifusa Dec 03 '16 at 10:59 PM

Refraction causes this, it shouldn't be used on glass planes.

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