UE4 fails to launch
Hello, when I compile ue4 release branch and try to run it I get this error: "Plugin 'ExampleDeviceProfileSelector' failed to load because module 'ExampleDeviceProfileSelector' could not be found. Please ensure the plugin i sproperly installed otherwise consider disabling the plugin for this project."
This is the message from the crashreporter:
Access violation - code c0000005 (first/second chance not available)
UE4Editor!GuardedMain() [c:\users\chris\desktop\unrealengine\engine\source\runtime\launch\private\launch.cpp:153] UE4Editor!GuardedMainWrapper() [c:\users\chris\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
When building the engine for the first time make sure that the build configuration is set to DevelopmentEditor. If you've ran Setup.bat and GenerateProjectFiles.bat then compiling the UE4 Visual Studio solution with the configuration setup of DevelopmentEditor and Win64 should build the engine properly and allow you to launch the editor.
answered Mar 27 '15 at 04:17 PM
Hello, switching branch fixed it. I think it was indeed a problemen with downloading. Thanks.
answered Apr 01 '15 at 02:25 PM
I have the same problem with master branch (5/4/15). When i try to run the .exe it says "Plugin 'ExampleDeviceProfileSelector' failed to load because module 'ExampleDeviceProfileSelector' could not be found. Please ensure the plugin is properly installed otherwise consider disabling the plugin for this project.And then nothing happens.Just wanted to report this in case you guys need to fix something.This is the first time i see this and i have compiled from source more than a dozen times so there must be something wrong with the latest releases.
answered Apr 05 '15 at 03:02 PM
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