UE4 fails to launch

Hello, when I compile ue4 release branch and try to run it I get this error: “Plugin ‘ExampleDeviceProfileSelector’ failed to load because module ‘ExampleDeviceProfileSelector’ could not be found. Please ensure the plugin i sproperly installed otherwise consider disabling the plugin for this project.”

This is the message from the crashreporter:

MachineId:9DF1ECD3438141445D2378988C5F5C49

Access violation - code c0000005 (first/second chance not available)

“”

UE4Editor_Engine!FVisualLogger::SetIsRecordingToFile() [c:\users\desktop\unrealengine\engine\source\runtime\engine\private\visuallogger\visuallogger.cpp:154]

UE4Editor_Engine!FVisualLogger::Shutdown() [c:\users\desktop\unrealengine\engine\source\runtime\engine\private\visuallogger\visuallogger.cpp:64]

UE4Editor!FEngineLoop::Exit() [c:\users\desktop\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2059]

UE4Editor!GuardedMain() [c:\users\desktop\unrealengine\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [c:\users\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]

UE4Editor!WinMain() [c:\users\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:249]

I already tried this several times and it still doesnt work.

Hey xcept-

When building the engine for the first time make sure that the build configuration is set to DevelopmentEditor. If you’ve ran Setup.bat and GenerateProjectFiles.bat then compiling the UE4 Visual Studio solution with the configuration setup of DevelopmentEditor and Win64 should build the engine properly and allow you to launch the editor.

Cheers

Do you have the same error with other branches as well? Try using the 4.7 branch and let us know if you are unable to compile it as well. If it does compile successfully there may be have been an error when downloading the Releases branch which should be fixed by redownloading it.

I will trybthebother tomorrow

Hey xcept-

I wanted to check to see if you’ve had the chance to try redownloading the source code and rerun the batch files and recompile the engine? Let me know if you’re still having issues launching UE4.

Hello, switching branch fixed it. I think it was indeed a problemen with downloading. Thanks.

I have the same problem with master branch (5/4/15). When i try to run the .exe it says "Plugin ‘ExampleDeviceProfileSelector’ failed to load because module ‘ExampleDeviceProfileSelector’ could not be found. Please ensure the plugin is properly installed otherwise consider disabling the plugin for this project.And then nothing happens.Just wanted to report this in case you guys need to fix something.This is the first time i see this and i have compiled from source more than a dozen times so there must be something wrong with the latest releases.