Particle system creates a lense flare

Whenever I drop a particle system into my level, it creates a lense flare, which is something I do not want. I have a post processing volume in my level but both the lense flare and bloom settings are grayed out and shouldn’t even be working. In fact, the particle produces a lense flare even when the post processing volume is deleted. Is there another setting somewhere that I am missing?

This is what I see in the editor. My particle is a beam emitter, but creates an annoying lense flare.

Hello. :slight_smile:
In your particle system is there a light node in one of the particle channels? And also check your initial color node or color over life node. If those colors values are high it can make this kind of problem.

If you’d like to get rid of lens flares all together go to the bp of the character you’re using. Go to the camera component and turn the lens flare option to 0 in the details panel. :slight_smile:

Hope this helps!! Good luck!

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I checked the initial color node and that was it. I am used to entering RGB values from 0-255 and not 0-1. My color values were set really high which was causing the flare. Thanks for your help!

No problem!