NavMesh only works on BSP brushes?
I'm trying to construct a simple level to test out the top down template. However, I the NavMesh seems to be generating only on BSPs.
Things I've done so far:
Here's an illustration of my problem: https://i.imgur.com/8Prtgnc.jpg
Any help is appreciated, thanks.
asked Mar 28 '14 at 12:49 AM in Using UE4
So my theory is that the height (Z value) of the StaticMesh must be less than the "Agent Max Step Height" for the NavMesh generator to accept the StaticMesh as part of the NavMesh.
To test this out, I created just a 400uu x 400uu x 0uu plane with a UBX collision mesh of the same size. This doesn't seem to work:
Toggling the collision mesh inside of UE4 for my plane showed nothing, so I'm thinking collision meshes have to have a non-zero height. Trying again with a new collision mesh (400uu x 400uu x 10uu). The height of the collision mesh (10uu) is lower than the default 35uu "Agent Max Step Height", so this should work:
And it does.
answered Mar 30 '14 at 07:43 PM
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