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over head healthbar - multiplayer

Hi!

I went through this short 2 part tutorial:

part1 part2

(my rep notify function from the player hp calls an event that is not replicated - that triggers the eventchain to update the healthvalue instead of event tick like in the video.) rotation update i need to work out yet.

so player controller 0 is always the respective client if called without replication

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asked Mar 27 '15 at 06:32 PM in Blueprint Scripting

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t0b4cc0
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http://i.imgur.com/1pFHXA0.png?1

this is how i worked it out with help of people from reddit

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answered Mar 27 '15 at 08:03 PM

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t0b4cc0
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