Over head healthbar - multiplayer

Hi!

I went through this short 2 part tutorial:

part1 part2

(my rep notify function from the player hp calls an event that is not replicated - that triggers the eventchain to update the healthvalue instead of event tick like in the video.) rotation update i need to work out yet.

so player controller 0 is always the respective client if called without replication

this is how i worked it out with help of people from reddit