How do I fix BSP distortion and Holes?
In my map I'm building, I have a structure with a triangular roof. I duplicated the roof and set it above the original and I got this problem:
I then made grabbed a new BSP from the list and made it smaller and placed it on the top of the triangle and made it subtractive and I got this:
Is there anyway to fix this at all? ( btw, I'm just starting out in unreal and I have much to learn) Also, I'm running windows 10 on my Mac Air...
asked Mar 27 '15 at 10:09 PM in Bug Reports
This is a known issue and has been reported as UE-12157. Unfortunately at present there is no known workaround.
answered Mar 30 '15 at 07:27 PM
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