Changing sleeping behavior of actors
Is there any way to change when objects are decided to go to sleep? I have a game object that has a collider as a base object, but it stops updating the transform of every child component as soon as it stops moving completely. I've tried any number of settings in the collider defaults, and the physics part of the project settings don't have anything useful for me to change. Both Continues Collision Detection(CCD) and changing the Sleep Family do nothing to change the keep the actor from sleeping.
Either a blueprint or C++ solution is appreciated.
asked Mar 27 '15 at 10:36 PM in Using UE4
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