Post Process Volume Material Exception
I created this (https://www.youtube.com/watch?v=J-X8nBpsSzM) Post Process material and assigned it to a postprocess volume trying to simulate heat waves... However i found out a problem, what if i do not want apply the effect to the entire scene, i mean, how do i tell to not apply that Post Process material to some StaticMeshActor for example?
Here is the material:
asked Mar 28 '15 at 01:48 AM in Blueprint Scripting
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