A character that is controlled in games such as Baldur’s Gate where you click on a destination and they go there etc.
Looking at ACharacter, there’s a lot of functionality I won’t need, but looking at UCharacterMovementComponent, there’s a lot of stuff that seems standard that I wouldn’t like to rewrite unless I had to( networking prediction stuff. )
So, my question is, where should my inheritance start with a character such as this? Would just starting at ACharacter be appropriate?