Set texture quality

Is there a canned method to set the texture quality in blueprints, or would I simply have to have multiple textures for a given material and swap them out as needed? For instance, I’d like to allow players to choose texture quality in settings (low, medium, high). Does that require three textures to be made and manual assignment to occur as necessary?

Use an “execute console command” node to run any of the following in the scalability reference: https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityReference/index.html#textures-sgstoptexturequality

That looks like it answers my current question and the next several after it. Cheers!

You’re welcome. That page actually has a plethora of information regarding making an options menu in UM (which I think sth you might be interested in).