Get `Is hovered` while Drag and Drop

Hello, i am trying to make a Spell Hotbar System at the moment and because i dint find a high detailed tutorial on how to do drag and drop within UMG i tried something myself, but now while dragging, i cant get the is hovered, so i cant check over what Hotbar Slot my spell was dropped. Is there a way i can still get is hovered while im dragging my spell?
PS.: I am using Unreal 4.7.3 just if anyone wonders.

Ok i found a workaround myself, so this thing is solved.

Hi Kekzmann i’m having the same problem trying to change the value of my integer variable depending on which button ‘is hovered’ but it only works when i’m not dragging and dropping a widget, just wondering what your solution was, it would help me out a lot?

Well i only tried to get a working Drag n Drop System. I am now using something completely different than i did at that point. In the new System i am using for Drag n Drop i didin`t need to get the hovered ones anymore.
So are you trying to get a Drag n Drop System or really need to change the Int?
If there is no other way than changeing the Int i dont think i can help you sry.