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Get `Is hovered` while Drag and Drop

Hello, i am trying to make a Spell Hotbar System at the moment and because i din`t find a high detailed tutorial on how to do drag and drop within UMG i tried something myself, but now while dragging, i can`t get the is hovered, so i can`t check over what Hotbar Slot my spell was dropped. Is there a way i can still get is hovered while i`m dragging my spell? PS.: I am using Unreal 4.7.3 just if anyone wonders.alt text

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asked Mar 28 '15 at 10:27 AM in Blueprint Scripting

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Kekzmann
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Ok i found a workaround myself, so this thing is solved.

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answered Mar 30 '15 at 06:49 AM

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Kekzmann
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avatar image call95 Sep 08 '15 at 07:31 PM

Hi Kekzmann i'm having the same problem trying to change the value of my integer variable depending on which button 'is hovered' but it only works when i'm not dragging and dropping a widget, just wondering what your solution was, it would help me out a lot?

avatar image Kekzmann Sep 10 '15 at 08:16 AM

Well i only tried to get a working Drag n Drop System. I am now using something completely different than i did at that point. In the new System i am using for Drag n Drop i didin`t need to get the hovered ones anymore. So are you trying to get a Drag n Drop System or really need to change the Int? If there is no other way than changeing the Int i dont think i can help you sry.

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