how "get All Actors Of class" node generates the drop down class list ?
as the question described . any clue?
this question actually related to this issue: "https://answers.unrealengine.com/questions/201932/how-do-i-get-a-list-of-all-blueprint-classesin-blu.html"
asked Mar 28 '15 at 03:38 PM in C++ Programming
void UGameplayStatics::GetAllActorsOfClass(UObject* WorldContextObject, TSubclassOf ActorClass, TArray& OutActors)
In the C++ it's just a TSubclassOf object. Blueprint will automatically create a dropdown for TSubclassOf and list all the actors you can use in blueprint. If you want to know how to make a drop down for just anything using Slate, or how to get a list of all Actors, I don't know off the top of my head.
answered Mar 29 '15 at 07:40 AM
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