UBT not taking into account module header changes
When you have module (not the game module, for example an OSS modulde), if you built with some errors in the CPP file and you need to change the Header file, it is not taken into account without "full rebuild".
Put a error in a cpp file so the build fails, change a signature of a function, rebuild, the new signature is not taken into account.
asked Mar 28 '15 at 07:14 PM in Bug Reports
We have not heard back from you for a few days. Were you able to reproduce this issue again? I will mark this post as resolved for internal tracking purposes, but if you are able to provide any additional information to help us reproduce this issue, please feel free to re-open this post.
answered Apr 27 '15 at 08:32 PM
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