Unreal engine 4 engine crash

I am trying to use open?listen and then engine crash.This is from launcher

MachineId:4476D95B44BD05A486CD9B883CD9CC34
EpicAccountId:44da3c18cf514f5daab1a66266c30656

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: 0 [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\SocketSubsystemBSDPrivate.h] [Line: 94]

KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Sockets!FSocketSubsystemBSDCommon::TranslateGAIErrorCode() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\socketsubsystembsdprivate.h:99]
UE4Editor_Sockets!FSocketSubsystemBSD::GetHostByName() + 208 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\bsdsockets\socketsubsystembsd.cpp:69]
UE4Editor_Sockets!ISocketSubsystem::GetLocalHostAddr() + 975 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\socketsubsystem.cpp:310]
UE4Editor_Sockets!ISocketSubsystem::GetLocalBindAddr() + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\sockets\private\socketsubsystem.cpp:253]
UE4Editor_OnlineSubsystemUtils!UIpNetDriver::InitBase() + 720 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:109]
UE4Editor_OnlineSubsystemUtils!UIpNetDriver::InitListen() + 64 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:152]
UE4Editor_Engine!UWorld::Listen() + 384 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:3927]
UE4Editor_Engine!UEngine::LoadMap() + 7722 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8983]
UE4Editor_Engine!UEngine::Browse() + 1442 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8144]
UE4Editor_Engine!UEngine::TickWorldTravel() + 813 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8311]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 3829 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1267]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

And I dont know if this helps

Log file open, 03/28/15 20:27:44
LogInit:Display: Running engine for game: Fps_Game
LogInit:Display: Project file not found: …/…/…/Fps_Game/Fps_Game.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:15:17
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/UE4 online/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.03.28-19.27.44:855][ 0]LogTaskGraph: Started task graph with 3 named threads and 5 total threads.
[2015.03.28-19.27.44:885][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.03.28-19.27.44:910][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.03.28-19.27.44:965][ 0]LogInit: Object subsystem initialized
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Fps_Game/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Fps_Game/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.03.28-19.27.45:030][ 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/Fps_Game/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.28-19.27.45:082][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2015.03.28-19.27.45:082][ 0]LogInit: Applying CVar settings loaded from selected device profile: [WindowsNoEditor]
[2015.03.28-19.27.45:147][ 0]LogInit: Computer: DRAZ-PC
[2015.03.28-19.27.45:147][ 0]LogInit: User: draž
[2015.03.28-19.27.45:147][ 0]LogInit: CPU Page size=4096, Cores=3
[2015.03.28-19.27.45:147][ 0]LogInit: High frequency timer resolution =2.747070 MHz
[2015.03.28-19.27.45:156][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx) Virtual=8192.0GB
[2015.03.28-19.27.45:157][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.03.28-19.27.45:157][ 0]LogMemory: Process Physical Memory: 27.92 MB used, 27.92 MB peak
[2015.03.28-19.27.45:157][ 0]LogMemory: Process Virtual Memory: 18.56 MB used, 18.57 MB peak
[2015.03.28-19.27.45:157][ 0]LogMemory: Physical Memory: 1408.39 MB used, 6143.55 MB total
[2015.03.28-19.27.45:157][ 0]LogMemory: Virtual Memory: 182.46 MB used, 8388608.00 MB total
[2015.03.28-19.27.45:231][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
[2015.03.28-19.27.45:231][ 0]LogD3D11RHI: Adapter has 2029MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 1 output[s]
[2015.03.28-19.27.45:231][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.28-19.27.45:239][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.03.28-19.27.45:249][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.03.28-19.27.46:136][ 0]LogTextLocalizationManager: requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.03.28-19.27.46:230][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2015.03.28-19.27.49:284][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.03.28-19.27.49:646][ 0]LogWindowsMoviePlayer: Unable to load movie: …/…/…/Fps_Game/Content/Movies/Default_Startup.mp4
[2015.03.28-19.27.49:756][ 0]LogObj: 20219 objects as part of root set at end of initial load.
[2015.03.28-19.27.49:756][ 0]LogUObjectAllocator: 4164216 out of 0 bytes used by permanent object pool.
[2015.03.28-19.27.49:819][ 0]LogEngine: Initializing Engine…
[2015.03.28-19.27.52:051][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2015.03.28-19.27.52:119][ 0]LogInit: FAudioDevice initialized.
[2015.03.28-19.27.52:124][ 0]LogInit: Texture streaming: Enabled
[2015.03.28-19.27.52:175][ 0]LogNet: Browse: /Game/Fps?Name=Player
[2015.03.28-19.27.52:181][ 0]LogLoad: LoadMap: /Game/Fps?Name=Player
[2015.03.28-19.27.52:288][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.03.28-19.27.52:288][ 0]LogMemory: Process Physical Memory: 101.38 MB used, 102.20 MB peak
[2015.03.28-19.27.52:288][ 0]LogMemory: Process Virtual Memory: 89.29 MB used, 91.85 MB peak
[2015.03.28-19.27.52:288][ 0]LogMemory: Physical Memory: 1474.55 MB used, 6143.55 MB total
[2015.03.28-19.27.52:288][ 0]LogMemory: Virtual Memory: 368.98 MB used, 8388608.00 MB total
[2015.03.28-19.27.52:288][ 0]LogMemory:
[2015.03.28-19.27.52:288][ 0]LogMemory: Allocator Stats for binned:
[2015.03.28-19.27.52:288][ 0]LogMemory: Current Memory 33.19 MB used, plus 3.24 MB waste
[2015.03.28-19.27.52:288][ 0]LogMemory: Peak Memory 43.24 MB used, plus 2.80 MB waste
[2015.03.28-19.27.52:288][ 0]LogMemory: Current OS Memory 36.44 MB, peak 46.04 MB
[2015.03.28-19.27.52:288][ 0]LogMemory: Current Waste 0.54 MB, peak 0.94 MB
[2015.03.28-19.27.52:288][ 0]LogMemory: Current Used 33.19 MB, peak 43.24 MB
[2015.03.28-19.27.52:288][ 0]LogMemory: Current Slack 2.71 MB
[2015.03.28-19.27.52:288][ 0]LogMemory: Allocs 107774 Current / 840986 Total
[2015.03.28-19.27.52:288][ 0]LogMemory:
[2015.03.28-19.27.52:288][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2015.03.28-19.27.52:288][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2015.03.28-19.27.52:288][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 16 5 5 19171 114499 16 16 299K 21K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 32 12 12 22457 95369 32 32 701K 67K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 48 7 7 9091 41269 48 48 426K 22K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 64 13 13 12474 55657 64 64 779K 53K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 80 4 4 2789 37702 80 80 217K 39K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 96 5 5 2832 38945 96 96 265K 55K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 112 4 4 1331 23276 112 112 145K 111K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 128 31 31 15492 42878 128 128 1936K 48K 0K 100.00%
[2015.03.28-19.27.52:288][ 0]LogMemory: 160 9 13 2886 66633 144 160 450K 126K 18K 96.88%
[2015.03.28-19.27.52:288][ 0]LogMemory: 192 23 23 7797 114306 176 192 1461K 10K 64K 95.65%
[2015.03.28-19.27.52:288][ 0]LogMemory: 224 3 3 782 85005 208 224 171K 21K 7K 96.35%
[2015.03.28-19.27.52:288][ 0]LogMemory: 256 4 4 935 40622 240 256 233K 23K 9K 96.48%
[2015.03.28-19.27.52:289][ 0]LogMemory: 288 5 5 1081 26254 272 288 304K 16K 9K 97.19%
[2015.03.28-19.27.52:289][ 0]LogMemory: 320 4 4 616 14201 304 320 192K 63K 5K 98.05%
[2015.03.28-19.27.52:289][ 0]LogMemory: 384 10 10 1586 11874 336 384 594K 44K 54K 91.56%
[2015.03.28-19.27.52:289][ 0]LogMemory: 448 11 11 1570 4960 400 448 686K 17K 44K 93.75%
[2015.03.28-19.27.52:289][ 0]LogMemory: 512 9 9 1095 4382 464 512 547K 29K 28K 95.14%
[2015.03.28-19.27.52:289][ 0]LogMemory: 576 3 3 264 1306 528 576 148K 43K 10K 94.79%
[2015.03.28-19.27.52:289][ 0]LogMemory: 640 2 2 109 250 592 640 68K 60K 3K 97.66%
[2015.03.28-19.27.52:289][ 0]LogMemory: 704 9 10 580 1295 656 704 398K 178K 11K 98.09%
[2015.03.28-19.27.52:289][ 0]LogMemory: 768 11 15 751 3448 720 768 563K 139K 19K 97.30%
[2015.03.28-19.27.52:289][ 0]LogMemory: 896 5 5 294 822 784 896 257K 63K 16K 95.00%
[2015.03.28-19.27.52:289][ 0]LogMemory: 1024 2 3 108 462 912 1024 108K 20K 2K 98.44%
[2015.03.28-19.27.52:289][ 0]LogMemory: 1168 2 2 98 438 1040 1168 111K 17K 5K 96.09%
[2015.03.28-19.27.52:289][ 0]LogMemory: 1360 6 6 227 3058 1184 1360 301K 82K 19K 95.05%
[2015.03.28-19.27.52:289][ 0]LogMemory: 1632 7 7 249 605 1376 1632 396K 51K 26K 94.20%
[2015.03.28-19.27.52:289][ 0]LogMemory: 2048 8 8 157 786 1648 2048 314K 198K 30K 94.14%
[2015.03.28-19.27.52:289][ 0]LogMemory: 2336 4 4 94 3115 2064 2336 214K 42K 23K 91.02%
[2015.03.28-19.27.52:289][ 0]LogMemory: 2720 5 5 95 491 2352 2720 252K 67K 12K 96.25%
[2015.03.28-19.27.52:289][ 0]LogMemory: 3264 10 10 147 2199 2736 3264 468K 170K 26K 95.94%
[2015.03.28-19.27.52:289][ 0]LogMemory: 4096 12 13 144 662 3280 4096 576K 192K 52K 93.23%
[2015.03.28-19.27.52:289][ 0]LogMemory: 4672 7 9 71 1371 4112 4672 323K 125K 11K 97.54%
[2015.03.28-19.27.52:289][ 0]LogMemory: 5456 10 13 93 378 4688 5456 495K 145K 44K 93.13%
[2015.03.28-19.27.52:289][ 0]LogMemory: 6544 12 13 96 301 5488 6544 613K 154K 52K 93.23%
[2015.03.28-19.27.52:289][ 0]LogMemory: 8192 6 6 41 860 6560 8192 328K 56K 23K 94.01%
[2015.03.28-19.27.52:289][ 0]LogMemory: 9360 5 5 30 87 8208 9360 274K 46K 15K 95.31%
[2015.03.28-19.27.52:289][ 0]LogMemory: 10912 4 4 19 132 9408 10800 202K 54K 21K 91.80%
[2015.03.28-19.27.52:289][ 0]LogMemory: 13104 3 3 12 45 10960 13056 153K 39K 9K 95.31%
[2015.03.28-19.27.52:289][ 0]LogMemory: 16384 6 9 22 123 13120 16384 352K 32K 24K 93.75%
[2015.03.28-19.27.52:289][ 0]LogMemory: 21840 11 11 29 99 16400 21744 618K 86K 103K 85.37%
[2015.03.28-19.27.52:289][ 0]LogMemory: 32768 5 7 9 61 21904 32640 288K 32K 61K 80.94%
[2015.03.28-19.27.52:289][ 0]LogMemory:
[2015.03.28-19.27.52:289][ 0]LogMemory: 20096K allocated in pools (with 2856K slack and 855K waste). Efficiency 95.75%
[2015.03.28-19.27.52:289][ 0]LogMemory: Allocations 107725 Current / 840227 Total (in 314 pools)
[2015.03.28-19.27.52:289][ 0]LogMemory:
[2015.03.28-19.27.53:035][ 0]LogWorld: Game class is ‘AircraftMode_C’
[2015.03.28-19.27.53:197][ 0]LogModuleManager:Warning: ModuleManager: Module ‘GameplayDebugger’ not found - its StaticallyLinkedModuleInitializers function is null.
[2015.03.28-19.27.53:197][ 0]LogAIModule: Creating AISystem for world Fps
[2015.03.28-19.27.53:366][ 0]LogWorld: Bringing World /Game/Fps.Fps up for play (max tick rate 0) at 2015.03.28-20.27.53
[2015.03.28-19.27.53:397][ 0]LogWorld: Bringing up level for play took: 0.191800
[2015.03.28-19.27.53:734][ 0]LogInit:Display: Game Engine Initialized.
[2015.03.28-19.27.53:934][ 0]LogLoad: Full Startup: 12.65 seconds (BP compile: 0.00 seconds)
[2015.03.28-19.27.54:162][ 0]LogRenderer:Warning: Reallocating scene render targets to support 128x128 (Frame:1).
[2015.03.28-19.27.54:644][ 1]LogRenderer:Warning: Reallocating scene render targets to support 1336x840 (Frame:2).
[2015.03.28-19.28.03:481][443]LogPackageName: SearchForPackageOnDisk took 1.238s to resolve fps.umap
[2015.03.28-19.28.04:283][443]LogPackageName: SearchForPackageOnDisk took 0.802s to resolve fps.umap
[2015.03.28-19.28.04:283][443]LogNet: Browse: /Game/Fps
[2015.03.28-19.28.04:306][443]LogLoad: LoadMap: /Game/Fps
[2015.03.28-19.28.04:349][443]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000867A140
[2015.03.28-19.28.04:416][443]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.03.28-19.28.04:416][443]LogMemory: Process Physical Memory: 151.64 MB used, 161.76 MB peak
[2015.03.28-19.28.04:416][443]LogMemory: Process Virtual Memory: 131.84 MB used, 145.16 MB peak
[2015.03.28-19.28.04:416][443]LogMemory: Physical Memory: 1533.00 MB used, 6143.55 MB total
[2015.03.28-19.28.04:416][443]LogMemory: Virtual Memory: 432.44 MB used, 8388608.00 MB total
[2015.03.28-19.28.04:416][443]LogMemory:
[2015.03.28-19.28.04:417][443]LogMemory: Allocator Stats for binned:
[2015.03.28-19.28.04:417][443]LogMemory: Current Memory 46.66 MB used, plus 3.72 MB waste
[2015.03.28-19.28.04:417][443]LogMemory: Peak Memory 65.23 MB used, plus 2.77 MB waste
[2015.03.28-19.28.04:418][443]LogMemory: Current OS Memory 50.38 MB, peak 68.00 MB
[2015.03.28-19.28.04:418][443]LogMemory: Current Waste 0.86 MB, peak 0.94 MB
[2015.03.28-19.28.04:418][443]LogMemory: Current Used 46.66 MB, peak 65.23 MB
[2015.03.28-19.28.04:418][443]LogMemory: Current Slack 2.86 MB
[2015.03.28-19.28.04:418][443]LogMemory: Allocs 140088 Current / 2218241 Total
[2015.03.28-19.28.04:418][443]LogMemory:
[2015.03.28-19.28.04:418][443]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2015.03.28-19.28.04:418][443]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2015.03.28-19.28.04:418][443]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 16 8 8 29240 635187 16 16 456K 56K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 32 16 17 32346 163971 32 32 1010K 14K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 48 15 15 19789 100702 48 48 927K 33K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 64 13 13 12882 189859 64 64 805K 27K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 80 4 4 2970 81185 80 80 232K 24K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 96 5 5 3182 84901 96 96 298K 22K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 112 4 4 1496 104722 112 112 163K 93K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 128 31 32 15543 123944 128 128 1942K 42K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 160 9 13 3004 139581 144 160 469K 107K 26K 95.49%
[2015.03.28-19.28.04:418][443]LogMemory: 192 24 24 7964 190182 176 192 1493K 42K 73K 95.25%
[2015.03.28-19.28.04:418][443]LogMemory: 224 3 3 790 163401 208 224 172K 20K 6K 96.88%
[2015.03.28-19.28.04:418][443]LogMemory: 256 4 4 961 62002 240 256 240K 16K 9K 96.48%
[2015.03.28-19.28.04:418][443]LogMemory: 288 6 6 1090 56188 272 288 306K 78K 5K 98.70%
[2015.03.28-19.28.04:418][443]LogMemory: 320 4 4 621 20321 304 320 194K 61K 5K 98.05%
[2015.03.28-19.28.04:418][443]LogMemory: 384 10 10 1629 38601 336 384 610K 28K 42K 93.44%
[2015.03.28-19.28.04:418][443]LogMemory: 448 11 12 1572 8013 400 448 687K 16K 42K 94.03%
[2015.03.28-19.28.04:418][443]LogMemory: 512 10 10 1095 5942 464 512 547K 93K 25K 96.09%
[2015.03.28-19.28.04:418][443]LogMemory: 576 3 3 270 2476 528 576 151K 40K 11K 94.27%
[2015.03.28-19.28.04:418][443]LogMemory: 640 2 2 113 1876 592 640 70K 58K 2K 98.44%
[2015.03.28-19.28.04:418][443]LogMemory: 704 9 10 582 1338 656 704 400K 176K 11K 98.09%
[2015.03.28-19.28.04:418][443]LogMemory: 768 11 15 753 4097 720 768 564K 138K 18K 97.44%
[2015.03.28-19.28.04:418][443]LogMemory: 896 5 5 303 1417 784 896 265K 55K 13K 95.94%
[2015.03.28-19.28.04:418][443]LogMemory: 1024 2 3 102 5389 912 1024 102K 26K 0K 100.00%
[2015.03.28-19.28.04:418][443]LogMemory: 1168 3 3 108 2739 1040 1168 123K 69K 7K 96.35%
[2015.03.28-19.28.04:418][443]LogMemory: 1360 7 7 229 4767 1184 1360 304K 143K 19K 95.76%
[2015.03.28-19.28.04:418][443]LogMemory: 1632 7 7 252 770 1376 1632 401K 46K 23K 94.87%
[2015.03.28-19.28.04:418][443]LogMemory: 2048 8 8 160 1401 1648 2048 320K 192K 27K 94.73%
[2015.03.28-19.28.04:418][443]LogMemory: 2336 4 4 96 4318 2064 2336 219K 37K 19K 92.58%
[2015.03.28-19.28.04:418][443]LogMemory: 2720 5 5 95 1942 2352 2720 252K 67K 15K 95.31%
[2015.03.28-19.28.04:419][443]LogMemory: 3264 10 10 147 3028 2736 3264 468K 170K 32K 95.00%
[2015.03.28-19.28.04:419][443]LogMemory: 4096 12 13 150 1543 3280 4096 600K 168K 49K 93.62%
[2015.03.28-19.28.04:419][443]LogMemory: 4672 7 9 70 1930 4112 4672 319K 129K 14K 96.88%
[2015.03.28-19.28.04:419][443]LogMemory: 5456 10 13 93 386 4688 5456 495K 145K 44K 93.13%
[2015.03.28-19.28.04:419][443]LogMemory: 6544 12 13 95 1355 5488 6544 607K 160K 47K 93.88%
[2015.03.28-19.28.04:419][443]LogMemory: 8192 6 9 40 1493 6560 8192 320K 64K 33K 91.41%
[2015.03.28-19.28.04:419][443]LogMemory: 9360 5 6 30 108 8208 9360 274K 46K 16K 95.00%
[2015.03.28-19.28.04:419][443]LogMemory: 10912 4 5 18 1940 9408 10832 191K 65K 17K 93.36%
[2015.03.28-19.28.04:419][443]LogMemory: 13104 3 3 13 53 10960 13056 166K 26K 10K 94.79%
[2015.03.28-19.28.04:419][443]LogMemory: 16384 7 12 24 548 13120 16384 384K 64K 51K 88.62%
[2015.03.28-19.28.04:419][443]LogMemory: 21840 11 13 32 213 16400 21744 682K 22K 90K 87.22%
[2015.03.28-19.28.04:419][443]LogMemory: 32768 5 8 9 175 21904 32640 288K 32K 52K 83.75%
[2015.03.28-19.28.04:419][443]LogMemory:
[2015.03.28-19.28.04:419][443]LogMemory: 21440K allocated in pools (with 2910K slack and 853K waste). Efficiency 96.02%
[2015.03.28-19.28.04:419][443]LogMemory: Allocations 139959 Current / 2214005 Total (in 335 pools)
[2015.03.28-19.28.04:419][443]LogMemory:
[2015.03.28-19.28.04:525][443]LogWorld: Game class is ‘AircraftMode_C’
[2015.03.28-19.28.04:563][443]LogAIModule: Creating AISystem for world Fps
[2015.03.28-19.28.04:564][443]LogWorld: Bringing World /Game/Fps.Fps up for play (max tick rate 0) at 2015.03.28-20.28.04
[2015.03.28-19.28.04:564][443]LogWorld: Bringing up level for play took: 0.000887
[2015.03.28-19.28.18:065][228]LogPackageName: SearchForPackageOnDisk took 0.791s to resolve fps.umap
[2015.03.28-19.28.18:860][228]LogPackageName: SearchForPackageOnDisk took 0.794s to resolve fps.umap
[2015.03.28-19.28.18:860][228]LogNet: Browse: /Game/Fps?listen
[2015.03.28-19.28.18:860][228]LogLoad: LoadMap: /Game/Fps?listen
[2015.03.28-19.28.18:870][228]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000008673340
[2015.03.28-19.28.18:875][228]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.03.28-19.28.18:875][228]LogMemory: Process Physical Memory: 153.98 MB used, 170.25 MB peak
[2015.03.28-19.28.18:875][228]LogMemory: Process Virtual Memory: 132.19 MB used, 149.39 MB peak
[2015.03.28-19.28.18:875][228]LogMemory: Physical Memory: 1534.52 MB used, 6143.55 MB total
[2015.03.28-19.28.18:875][228]LogMemory: Virtual Memory: 437.52 MB used, 8388608.00 MB total
[2015.03.28-19.28.18:875][228]LogMemory:
[2015.03.28-19.28.18:876][228]LogMemory: Allocator Stats for binned:
[2015.03.28-19.28.18:876][228]LogMemory: Current Memory 44.53 MB used, plus 6.17 MB waste
[2015.03.28-19.28.18:876][228]LogMemory: Peak Memory 65.90 MB used, plus 3.08 MB waste
[2015.03.28-19.28.18:876][228]LogMemory: Current OS Memory 50.70 MB, peak 68.98 MB
[2015.03.28-19.28.18:876][228]LogMemory: Current Waste 0.93 MB, peak 1.07 MB
[2015.03.28-19.28.18:876][228]LogMemory: Current Used 44.53 MB, peak 65.90 MB
[2015.03.28-19.28.18:876][228]LogMemory: Current Slack 5.24 MB
[2015.03.28-19.28.18:876][228]LogMemory: Allocs 140067 Current / 3790657 Total
[2015.03.28-19.28.18:876][228]LogMemory:
[2015.03.28-19.28.18:876][228]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2015.03.28-19.28.18:876][228]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2015.03.28-19.28.18:876][228]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 16 8 8 29254 1195712 16 16 457K 55K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 32 17 17 32359 255035 32 32 1011K 77K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 48 15 15 19807 185397 48 48 928K 32K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 64 13 13 12891 355608 64 64 805K 27K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 80 4 4 2976 134958 80 80 232K 24K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 96 5 5 3184 139388 96 96 298K 22K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 112 4 4 1502 212093 112 112 164K 92K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 128 31 32 15545 205385 128 128 1943K 41K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 160 9 13 3007 218291 144 160 469K 107K 28K 95.14%
[2015.03.28-19.28.18:876][228]LogMemory: 192 24 24 7965 268280 176 192 1493K 42K 76K 95.05%
[2015.03.28-19.28.18:876][228]LogMemory: 224 3 3 790 241205 208 224 172K 20K 6K 96.88%
[2015.03.28-19.28.18:876][228]LogMemory: 256 4 4 961 82719 240 256 240K 16K 10K 96.09%
[2015.03.28-19.28.18:876][228]LogMemory: 288 5 6 1091 90098 272 288 306K 14K 4K 98.75%
[2015.03.28-19.28.18:876][228]LogMemory: 320 4 4 621 26831 304 320 194K 61K 5K 98.05%
[2015.03.28-19.28.18:876][228]LogMemory: 384 10 10 1630 68324 336 384 611K 27K 39K 93.91%
[2015.03.28-19.28.18:876][228]LogMemory: 448 11 12 1572 11308 400 448 687K 16K 39K 94.46%
[2015.03.28-19.28.18:876][228]LogMemory: 512 10 10 1095 8472 464 512 547K 93K 22K 96.56%
[2015.03.28-19.28.18:876][228]LogMemory: 576 3 3 270 3408 528 576 151K 40K 11K 94.27%
[2015.03.28-19.28.18:876][228]LogMemory: 640 2 2 113 5086 592 640 70K 58K 1K 99.22%
[2015.03.28-19.28.18:876][228]LogMemory: 704 9 10 582 1367 656 704 400K 176K 11K 98.09%
[2015.03.28-19.28.18:876][228]LogMemory: 768 11 15 752 5076 720 768 564K 138K 17K 97.59%
[2015.03.28-19.28.18:876][228]LogMemory: 896 5 5 303 2257 784 896 265K 55K 11K 96.56%
[2015.03.28-19.28.18:876][228]LogMemory: 1024 2 3 102 14073 912 1024 102K 26K 0K 100.00%
[2015.03.28-19.28.18:876][228]LogMemory: 1168 3 3 108 6499 1040 1168 123K 69K 8K 95.83%
[2015.03.28-19.28.18:876][228]LogMemory: 1360 7 7 228 7374 1184 1360 302K 145K 19K 95.76%
[2015.03.28-19.28.18:876][228]LogMemory: 1632 7 8 252 885 1376 1632 401K 46K 22K 95.09%
[2015.03.28-19.28.18:876][228]LogMemory: 2048 8 8 159 1872 1648 2048 318K 194K 25K 95.12%
[2015.03.28-19.28.18:876][228]LogMemory: 2336 4 4 95 6610 2064 2336 216K 40K 15K 94.14%
[2015.03.28-19.28.18:876][228]LogMemory: 2720 5 5 95 4372 2352 2720 252K 67K 15K 95.31%
[2015.03.28-19.28.18:876][228]LogMemory: 3264 10 10 147 4154 2736 3264 468K 170K 38K 94.06%
[2015.03.28-19.28.18:876][228]LogMemory: 4096 12 13 150 3019 3280 4096 600K 168K 43K 94.40%
[2015.03.28-19.28.18:876][228]LogMemory: 4672 7 9 70 2780 4112 4672 319K 129K 18K 95.98%
[2015.03.28-19.28.18:876][228]LogMemory: 5456 10 13 94 394 4688 5456 500K 140K 45K 92.97%
[2015.03.28-19.28.18:876][228]LogMemory: 6544 12 13 95 3110 5488 6544 607K 160K 46K 94.01%
[2015.03.28-19.28.18:876][228]LogMemory: 8192 6 9 40 2554 6560 8192 320K 64K 39K 89.84%
[2015.03.28-19.28.18:876][228]LogMemory: 9360 6 6 31 127 8208 9360 283K 101K 17K 95.57%
[2015.03.28-19.28.18:876][228]LogMemory: 10912 4 5 18 4965 9408 10832 191K 65K 16K 93.75%
[2015.03.28-19.28.18:876][228]LogMemory: 13104 3 3 13 59 10960 13056 166K 26K 10K 94.79%
[2015.03.28-19.28.18:876][228]LogMemory: 16384 7 12 24 1131 13120 16384 384K 64K 56K 87.50%
[2015.03.28-19.28.18:876][228]LogMemory: 21840 12 14 32 275 16400 21744 682K 86K 86K 88.80%
[2015.03.28-19.28.18:876][228]LogMemory: 32768 5 8 9 237 21904 32640 288K 32K 51K 84.06%
[2015.03.28-19.28.18:876][228]LogMemory:
[2015.03.28-19.28.18:876][228]LogMemory: 21568K allocated in pools (with 3025K slack and 849K waste). Efficiency 96.06%
[2015.03.28-19.28.18:876][228]LogMemory: Allocations 140033 Current / 3780789 Total (in 337 pools)
[2015.03.28-19.28.18:876][228]LogMemory:
[2015.03.28-19.28.18:934][228]LogWorld: Game class is ‘AircraftMode_C’
[2015.03.28-19.28.18:955][228]LogInit: WinSock: Socket queue 131072 / 131072
[2015.03.28-19.28.21:209][228]LogSockets:Warning: Unhandled getaddrinfo() socket error! Code: 11004
[2015.03.28-19.28.21:209][228]LogWindows:Error: Windows GetLastError: operation completed successfully. (0)

Duplicate of: Ue 4 network crash - Platform & Builds - Epic Developer Community Forums