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RakNet Client Disconnect on Changing Map

I used RakNet as networking protocool at my project. I defined my peer on GameInstance but when I try to change map, peer connection is lost. I know GameInstance is not destroyed anytime. Could anyone help me?

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asked Mar 28 '15 at 10:21 PM in C++ Programming

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avatar image birdfreeyahoo Mar 28 '15 at 10:29 PM

maybe show some code of gameinstance

avatar image XAfgun Mar 28 '15 at 10:32 PM

I connect with this peer ...


class MMOCLIENT_API UMyGameInstance : public UGameInstance



 RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();


avatar image birdfreeyahoo Mar 28 '15 at 10:34 PM

Try to put the pointer in a ustruct, and contain a uproperty variable with the struct.

avatar image XAfgun Mar 28 '15 at 11:23 PM

Same error, client is disconnected ...

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