Bullet go through walls but leave a decal?

Hey,

Does anyone know if there is a way to set a projectile collision to overlap so it can travel through everything but make it leave a decal on everything it hits?

https://answers.unrealengine.com/questions/167316/how-would-you-make-bullet-penetration.html

and

I don’t think you want to do Overlaps. Instead a hit will give you info like where you hit and what the Physics Material is. Then, using that info, you can decide to continue a ray trace onward through the wall.