Boost Mobile Temporal AA samples
Hey there guys,
So I'm currently working for a client that is using Gear VR. And one of the major fall backs we can see on the Note 4 is how Unreal hands it's Temporal AA on mobile. The scene itself is not too complex, runs at a beautiful 50 FPS, and we're wondering if there is a method we can use to boost or modify the Temporal AA Samples of the engine on mobile to allow for a smoother AA at the cost of a few frames.
Or if there's another AA method that can be used to have smoother lines. Thanks, Scott.
asked Mar 29 '15 at 12:17 AM in Rendering
MSAA patch posted by JJ on the forums. "replace FramebufferTexture2D() in OpenGLES2.h with this:" https://forums.unrealengine.com/showthread.php?66202-Gear-VR-Engine-Changes-Requested-(for-Mobile-VR-Jam)&p=268366&viewfull=1#post268366
answered Apr 12 '15 at 04:28 AM
You can use the console commands for:
Using these can give better results.
By default Samples is set to 8, but increasing it to 16 or 32 will give better results. By default Sharpness is set to 0.
I've reached out to one of the devs to inquire about MSAA. Once I have a response back or any relevant information I'll post an update.
answered Apr 06 '15 at 05:26 PM
Tim Hobson ♦♦ STAFF
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