Android crash on attempt to spawn actor

After baking and deploying to the Galaxy S4 I am testing my game on, the game starts, runs (30-35 fps). After hitting the start menu button, the character selection menu opens. Once a character is selected the controller camera moves to the spawn location as if it were to possess the pawn spawned via blueprint, but no pawn appears and the game immediately crashes. Any thoughts?

After running through some other test scenarios, I’ve found it is related to a specific character, but I’m afraid I do not know what it is about this character that is causing the crash.

Fixed, a conflict with a material applied to the actor.