Rotate Orthographic Viewport Cameras?

I started a project using the Side Scroller Blueprint template, and the game is set up so that the character faces -Y. “D/Right” moves in -Y and “A/Left” moves in +Y. However, if you go into the side view viewport, everything is oriented in the opposite direction. We are viewing a reverse version of what we see from the actual in-game camera. I want to place my level on the grid, so I expect to be working in the side view a lot. But it seems a bit counter-intuitive to have to set up the level in mirror world.

So I was wondering… Is it possible to rotate the default orthographic side view camera? Thanks!

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Did a bit more research. According to this thread, the feature was not available. However, this was posted nearly a year ago, and according to the answer, a request for the feature was logged. Any idea if this has made its way into the engine yet?

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So there is now the reverse views: front/back, left/right, bottom/top, but for what I am doing I need to rotate the top view 180d, so the camera is correctly oriented with the X/Y axis.

Right now Y(top) points to the bottom of the screen, so everything is backwards, and I can’t use the bottom view since I have to view everything from the top side. Not a big deal since in the game everything is fine, just editing it, I have to remember the camera is backwards.

Any chance a request could be put in to physically rotate the ortho cameras? (not just change the view)

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+1 for camera rotation in orthographic top.

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I have a similar issue. I would like to block a level assuming that the character will begin facing north, which should be along the x axis because all vectors in a forward direction then have a positive y value; quadrants. Yet the top orthographic view has north associated with -y. If only I could rotate the top orthographic 90 degrees ccw so x corresponds with north, and I could give my head a rest.

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anybody figure something out with this?

Perhaps somebody familiar with source code could point to where default viewport cameras are held? Should just be changing one number.

I am also working on a project where X+ = north and having to remember the orientation every time does make the work more taxing and more error prone.

Being able to change the viewport cameras in editor would be ideal, or be able to add custom ones.

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+1
X -Axis (North direction) should at least point by default to top of screen.

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