x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Rotate Orthographic Viewport Cameras?

I started a project using the Side Scroller Blueprint template, and the game is set up so that the character faces -Y. "D/Right" moves in -Y and "A/Left" moves in +Y. However, if you go into the side view viewport, everything is oriented in the opposite direction. We are viewing a reverse version of what we see from the actual in-game camera. I want to place my level on the grid, so I expect to be working in the side view a lot. But it seems a bit counter-intuitive to have to set up the level in mirror world.

So I was wondering... Is it possible to rotate the default orthographic side view camera? Thanks!

Product Version: Not Selected
Tags:
more ▼

asked Mar 29 '15 at 05:26 AM in Using UE4

avatar image

nimbusstev
26 5 6 21

avatar image nimbusstev Mar 29 '15 at 07:07 AM

Did a bit more research. According to this thread, the feature was not available. However, this was posted nearly a year ago, and according to the answer, a request for the feature was logged. Any idea if this has made its way into the engine yet?

avatar image gmc Mar 11 '16 at 10:27 PM

So there is now the reverse views: front/back, left/right, bottom/top, but for what I am doing I need to rotate the top view 180d, so the camera is correctly oriented with the X/Y axis.

Right now Y(top) points to the bottom of the screen, so everything is backwards, and I can't use the bottom view since I have to view everything from the top side. Not a big deal since in the game everything is fine, just editing it, I have to remember the camera is backwards.

Any chance a request could be put in to physically rotate the ortho cameras? (not just change the view)

avatar image sgundry Jun 01 '17 at 02:05 AM
  • for camera rotation in orthographic top.

avatar image ste3e Jan 24 '19 at 01:17 PM

I have a similar issue. I would like to block a level assuming that the character will begin facing north, which should be along the x axis because all vectors in a forward direction then have a positive y value; quadrants. Yet the top orthographic view has north associated with -y. If only I could rotate the top orthographic 90 degrees ccw so x corresponds with north, and I could give my head a rest.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question