Rotate Orthographic Viewport Cameras?
I started a project using the Side Scroller Blueprint template, and the game is set up so that the character faces -Y. "D/Right" moves in -Y and "A/Left" moves in +Y. However, if you go into the side view viewport, everything is oriented in the opposite direction. We are viewing a reverse version of what we see from the actual in-game camera. I want to place my level on the grid, so I expect to be working in the side view a lot. But it seems a bit counter-intuitive to have to set up the level in mirror world.
So I was wondering... Is it possible to rotate the default orthographic side view camera? Thanks!
asked Mar 29 '15 at 05:26 AM in Using UE4
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