What is the best way to implement audio for a river or stream?
The obvious way is to just use lots of separate sound cues along the length of the river but this doesn't seem the most ergonomic of ways. Are there better ways of doing this?
Thanks in advance!
asked Mar 29 '15 at 05:13 AM in Using UE4
Here's a thread with an answer for that exact topic:
answered Mar 29 '15 at 05:56 AM
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