Turning off occlusion culling of a static mesh
In UE3 i manually turned on/off if a static mesh should do occlusion culling or not, but i can't find any way to do it in UE4.
As you see on the picture the trash on the corridor is make the wall modules pop in/out even if it's not hidden by another object so it looks pretty bad.
Is there any way of excluding static meshes from the occlusion culling so they wont hide things behind them?
Increasing Bounds Scale a little may help.
answered Mar 29 '15 at 10:52 AM
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