Why is my pawn's rotation being overrided?
I've recreated the respawning logic from the Multiplayer Shootout project (but in a Paper2D game) and for some reason Player 2 will always spawn as expected, then immediately change rotation to default (even though the Player Start has a different rotation). I've tried a few other methods to spawn players at the start of the game and set their rotation, but every time Player 2 will switch immediately after spawning.
Is this a bug or am I doing something wrong?
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