Disabling plugins for specific build configurations
A team member just got substance and started using the substance plugin for UE4, and it has this issue where you can't build a dedicated server with it because it depends on LibPNG which throws an exception when built with a dedicated server. Allegorithmic's workaround is to edit the libPNG.build.cs and remove that bit, however I'm really not a fan of that, as I'd rather just disable the substance plugin when I compile the server configuration.
Is there a way to disable the whole plugin in my server.target.cs or main build.cs?
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