Low Poly Shading?
I want a good low poly shading, for example, nintendo models are very low poly, but they don't look low poly in-game. There's a way to make that on unreal? Here's a pic of my problem:
Maybe a shader?
Thanks you :)
asked Mar 29 '15 at 03:57 PM in Rendering
The only way I know is tessellation, that's the common way in general, I guess, because I don't know any other possibility.
answered Mar 29 '15 at 04:13 PM
Normal map bake from highpoly usually. Or face weighted normals. On this 1up you could get far with just smooth imstead of hard edges.
answered Jul 16 '19 at 05:54 PM
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