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Low Poly Shading?

I want a good low poly shading, for example, nintendo models are very low poly, but they don't look low poly in-game. There's a way to make that on unreal? Here's a pic of my problem: alt text

Maybe a shader?

Thanks you :)

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asked Mar 29 '15 at 03:57 PM in Rendering

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SirKlu
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The only way I know is tessellation, that's the common way in general, I guess, because I don't know any other possibility.

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answered Mar 29 '15 at 04:13 PM

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Skullwing
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avatar image SirKlu Mar 29 '15 at 04:14 PM

What i need to change or make for tessellation? And where is that? :P

avatar image Skullwing Mar 29 '15 at 04:30 PM
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Normal map bake from highpoly usually. Or face weighted normals. On this 1up you could get far with just smooth imstead of hard edges.

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answered Jul 16 '19 at 05:54 PM

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JayJayGolden
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