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Camera Tilt using Blueprints Glitches

I have gotten my Drone Camera (which is a Pawn) to tilt back/forth left/right when it moves. However, it glitches some times and I have not been able to find where the issue is.

Here are my blueprints:

alt text

I also tried the code another way (set physics angular velocity), but it interfered with my look-around-with-mouse blueprint (the drone can look around with the mouse but should tilt when moved)

Here are the look blueprint:

alt text

I would really appreciate if you guys could help me come up with some kind of solution :) Here is a video where you can see the glitching, especially toward the end: https://www.youtube.com/watch?v=LshnMPYNHpA&feature=youtu.be


I got this working with the following (getting the input axis (exterior from screenshot) for left-right and up-down movements), but still a little bit glitchy. Any help to get it better is welcome.

alt text

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blueprint.png (710.6 kB)
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asked Mar 29 '15 at 05:08 PM in Blueprint Scripting

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avatar image ObeseWarlord Aug 09 '15 at 09:50 PM

Hi, what is plugged into to left that is not in the screenshot? I am fairly new and still getting the hang of things. Thanks

avatar image Madvoyer Aug 09 '15 at 09:56 PM

"(getting the input axis (exterior from screenshot) for left-right and up-down movements)"

Basically you need to get the node which gets the input axis value (which is between -1 and 1) of the controller, which you specify in Edit -> Project Settings. There is a section there for controller input.

For example, there you can add a new entry (naming is to your liking), specify the extent of the value (default -1 to 1) and which button will modify it.

Look over here for controls: https://docs.unrealengine.com/latest/INT/Engine/UI/ProjectSettings/index.html#controls

avatar image ObeseWarlord Aug 09 '15 at 10:03 PM

Thanks for the quick response. Also, what is the InputAction Camera Inclination?

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