Camera Tilt using Blueprints Glitches
I have gotten my Drone Camera (which is a Pawn) to tilt back/forth left/right when it moves. However, it glitches some times and I have not been able to find where the issue is.
Here are my blueprints:
I also tried the code another way (set physics angular velocity), but it interfered with my look-around-with-mouse blueprint (the drone can look around with the mouse but should tilt when moved)
Here are the look blueprint:
I would really appreciate if you guys could help me come up with some kind of solution :) Here is a video where you can see the glitching, especially toward the end: https://www.youtube.com/watch?v=LshnMPYNHpA&feature=youtu.be
I got this working with the following (getting the input axis (exterior from screenshot) for left-right and up-down movements), but still a little bit glitchy. Any help to get it better is welcome.
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