DOF doesn't work in the editor at all.
Hello, I hope you can help me out with the odd issue I'm having with my editor.
K, so I am using the Substance plugin for my project. I can download the plugin and hook it up to UE4, and it works fine when running in the editor, but to launch or build the project I had to sign into 'Githud' and download the source version of UE4 so I can compile the code so the plugin will work. I got all of that to work, and packaging the project works just fine. The issue I am having is within the new editor I open up.
When I open the editor, there is no response to my 'depth of field' at all. I place a 'post processing volume' in the scene, check off the 'unbound' option, and change my 'depth of field' method to 'gaussian'. No matter what value I put for any of the DOF settings, noting shows up in the editor. However, if I go into Visual Studio 2013 and make a build of the game, the game itself registers the DOF that I put in.
I wanted to see if this was project specific somehow, so I built an entirely new project from the new editor, and the same issue occurs. I don't know what's causing the issue. Unreal is downloaded, the 'setup.bat' was run, as well as the 'GenerateProjectFiles.bat' file. I have Visual Studio 2013 installed, and it's hooked up correctly to Unreal. I can do builds and everyting else, but there is no 'Depth Of Field' at all in the editor.
I went back to my previous UE4 4.7.3 build before downloading the UE4 source, and the DOF there works just fine in the editor.
Can anyone give me a hand with this?
asked Mar 29 '15 at 09:00 PM in Bug Reports
I am a very happy artist!
Once I decided to format my main harddrive and start everything from scratch (work backed up of course), the process went a lot smoother. I had to install Service pack 1 for my windows 7, get some directX versions, and install Visual Studio 2013, everything else went smoothly. I no longer thet the 7 missing file warning message, and it locates the msbuild just fine. The files executed just perfectly. (with the Substance Designer plugin installed)
Once everything was done extracting, I built the solution of UE4, copied over my backed up project, linked it to the new source, and loaded it up in the editor. I did have it crash on me a few times when it was 'discovering assets', but I found a link that said to simply remove the 'content', open the editor, close it, put the content back in, and open it back up in the editor. For some reason, it stopped it from crashing during this step. With that out of the way, I started testing out some of the features I was having issues with before. The game runs fine in the editor, the 'Launch' works just fine, I can cook the content, and I can package it as well (I only tested packaging it for Windows 64-bit so far). But everything seems to work as expected.
I have no idea why it didn't before. Obviously it was an issue with my computer and not your software, but I do wish that I could have found out exactly why it was doing what it was doing, and what software (if not multiple) are to blame for the mess up. Regardless, we covered a LOT of stuff on this Answerhub posting. At the very least, I hope it can help out anyone who may run into the same issues I have.
I am deeply thankfull for the help you guys have given me. Even though I had to format everything, at least I have a fresh clean install of everything and I know things are working correctly now. (It's one less stress)
Again, thank you all so much!
answered Apr 22 '15 at 06:43 AM
Hi Chris -
So I had a conversation with out programmers here and think I can get you back on track. First, a misunderstanding on my part and some clarification. While the plug-in will work when placed in the launcher it will cause problems in Launch and Packaging if it is not built into the engine source. To that end, I've edited my earlier Wiki Page to remove that section until a solution can be found.
For your problem, I would get Version 4.7.5 from GitHub, https://github.com/EpicGames/UnrealEngine/releases
Get the most Current Version of the Substance Plugin from here, https://www.allegorithmic.com/substance-ue4
Extract the Engine to a Folder
Run the Setup.bat file
Extract the Substance Plug-in into the Engine\Plugin Folder created in previous step
Run the GenerateProjectFiles program
Build your UE4 Solution
Substance should now be running correctly and allow you to build.
Alternatively if your are ok with working with a slightly behind branch of the 4.7, you can simply pull the engine source directly from Allegorithmic's Source Control on GitHub here, https://github.com/Allegorithmic/UnrealEngine/releases/tag/substance%2F126.96.36.199
answered Apr 16 '15 at 06:21 PM
Lovecraft_K ♦♦ STAFF
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