3D Widget flipped in HTML5 Build!?

Hi,
I think I found a bug in the rendering of 3D Widgets.
When I build to HTML5 my 3D Widgets get flipped (grafics) on the y Axis, but the e.g. controlls (btns) on it are still correctly assigned (clickAreas).

Or did I something wrong and there is a workaround? If so, I really would appreciate if someone could tell me :), cause one of my Projects is based on the functionality of 3D Widgets!

THX and best regards

Hello ARE2,

After doing a bit of digging I found that this is a known issue and that it has been resolved internally. This solution will be available in a later release of the engine. I have included a link to the original issue. Thank you for your information and time.

Link: UMG 3D Widget UV mapping wrong for OpenGL - Feedback & Requests - Epic Developer Community Forums

Make it a great day

Hi Rudy,

big THX for having a look on my question.

If this issue is internally resolved, is it allready implemented in the official github repository of the engine, so that I could compile it for myself? Or can You tell ne when the next engine update is triggered?

Big thx again an best regards

Hello ARE2,

I went ahead and doubled checked for you and it turns out that this solution is included in the github repository. I have included a link to the commit at the bottom of my post. I hope this helps.

Commit link:
https://github.com/EpicGames/UnrealEngine/commit/39c692fd243ac3d730e0b6a0fe0002f23e20058a

Make it a great day

Hi Rudy,

amazing :slight_smile: Really appreciate your efforts!

Big THX