How to configure a homing projectile?
I'm trying to turn a projectile into a homing projectile at runtime in a function.
What parameters need to be filled in order for an actor with a Projectile component to home in on a target?
I've done the following:
I tried reading another question from the answer hub, but I don't think I'm missing anything from it.
Any help or suggestions would be greatly appreciated!
It turns out that there wasn't a problem at all! Its existing velocity was simply too great to overcome, so I reset the velocity back to 0,0,0 before setting "Is Homing Projectile" to true and then it propelled itself to its target as it would normally.
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