Weird shadows

Hello,

I’ve followed the Lighting Quick Start guide here: Lighting the Environment in Unreal Engine | Unreal Engine 5.2 Documentation

and tried to recreate the level. However the results I’m getting are very different from those pictured. My main issue is the shadows that are being produced. Here’s the result:

What’s causing this? I’ve followed the tutorial step by step and only changed the position of the various meshes since the metric system has changed since it was published.

Have a look at our Lighting Troubleshooting guide here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

You should just need to adjust the lightmap resolution for the meshes in question.