x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Doubt regarding Possess/Unpossess relation

Hi, I was wondering if we need to explicitly unpossess a pawn when the controller possesses a new pawn. I see that the controller automatically possesses a new pawn when asked to do so, but I just want to know if it is standard procedure to not worry about the previously possessed pawn.

Product Version: Not Selected
Tags:
more ▼

asked Mar 30 '15 at 08:26 AM in Blueprint Scripting

avatar image

Stormrage256
1k 82 75 117

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

In Posses function, it will check if current PlayerController is control any Pawn it will UnPosses first before doing anything else, so if you just call Posses it will be enough.

more ▼

answered Mar 30 '15 at 08:43 AM

avatar image

Duncan Dam
3.1k 121 50 164

avatar image Stormrage256 Mar 30 '15 at 08:54 AM

Thanks for the quick reply man.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question