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Doubt regarding Possess/Unpossess relation

Hi, I was wondering if we need to explicitly unpossess a pawn when the controller possesses a new pawn. I see that the controller automatically possesses a new pawn when asked to do so, but I just want to know if it is standard procedure to not worry about the previously possessed pawn.

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asked Mar 30 '15 at 08:26 AM in Blueprint Scripting

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In Posses function, it will check if current PlayerController is control any Pawn it will UnPosses first before doing anything else, so if you just call Posses it will be enough.

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answered Mar 30 '15 at 08:43 AM

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Duncan Dam
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avatar image Stormrage256 Mar 30 '15 at 08:54 AM

Thanks for the quick reply man.

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