x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there any built in flying pathfinding in UE4?

I was about to start coding some helicopter AI - and then it occurred to me that something similar may already exist in UE4.

I've seen that characters can be tagged to allow swimming / flying. Is there any 3D volumetric pathfinding stuff I can use? My prototype need only be very basic.

Product Version: Not Selected
Tags:
more ▼

asked Mar 30 '15 at 10:09 AM in Blueprint Scripting

avatar image

Asher S Einhorn
650 93 80 180

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey,

There's no 3D/free pathfinding/pathfollowing in UE4 yet. We do have it in our backlog, but I don't think we'll be able to start working on it this year.

Cheers,

--mieszko

more ▼

answered Mar 30 '15 at 11:28 AM

avatar image

MieszkoZ STAFF
7.3k 223 57 412

avatar image bogieman987 Jul 19 '15 at 01:25 PM

That's disappointing, I really need it for my project, would it be difficult to set something simple up?

avatar image BrianArchiact Feb 20 '17 at 07:51 PM

@MieszkoZ is there any progress on the Aerial Nav Mesh?

If not I will be looking at building my own and could share results. Could you provide suggestions on what you would recommend as far as overriding Recast or what should be reused and leveraged and what should be written originally? I can't find many resources on working on the NavMesh, any help getting going would be appreciated!

Thanks!

avatar image MieszkoZ STAFF Feb 20 '17 at 07:57 PM

I don't think you want to use navmesh for free 3d navigation. A default solution in such cases is volumes graph where every node is a volume guaranteeing there's no obstacles inside.

Regarding technical compliance with UE4 navigation system you just need to create new ANavigationData class and then simply use it as default navigation class for your Supported Agents. Look at how ARecastNavMesh actor overrides functions from ANavigationData, you'll probably will have to override similar set of functions.

avatar image BrianArchiact Mar 15 '17 at 08:52 PM

Thank you!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question