Does have Unreal some sort of masks like in Photoshop?
Is any way possible to do this in Unreal Engine? I want to have an unvisible box, which will be hide elements which placed inside. But when one of the elements are moved from this halfway, it's visible, but only outside-of-box piece of element. I saw one tutorial of this thing in Unity, but I can't find it now. Maybe it's just called something different, not mask, and I'm not Googling properly? Something like in picture, but my box must be invisible:
asked Mar 30 '15 at 11:09 AM in Rendering
Try the example content it is have 1 interaction example, when they highlight the text, some thing to do with post process blendable.
answered Mar 30 '15 at 01:36 PM
I think this is what you want :) - https://answers.unrealengine.com/questions/76701/occlusion-culling.html
answered Mar 31 '15 at 09:01 AM
Asher S Einhorn
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