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Server Travel doesn't remove existing Viewport Widgets?

Clients in our game have a simple widget that just displays "Waiting For Server" when they're waiting in the lobby.

When the Clients are pulled into the next map via 'Server Travel', the widget is left on screen over everything else. There's no clean method of removing it, so we've had to add a "Get All Widgets Of Class" and "Remove From Viewport" to EVERY level, in their respective level blueprints.

This seems like a bug, especially considering that on server travel the widgets owning Player Controller is destroyed in the process, resulting in a null pointer reference somewhere and the potential for a crash. Surely there is a cleaner method of clearing the viewport for a client when they are travelled to the next map?

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asked Mar 30 '15 at 02:50 PM in Using UE4

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TheJamsh
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avatar image Constan7ine Jun 03 '15 at 10:50 AM

I can confirm this in Unreal 4.7

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