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HTML5 Build - PhysX Libraries

Hey, as far as I know UE4 uses emscripten for its HTML5 builds and emscripten requires LLVM bitcode libraries (.bc) for the compilation process. I read that some people were able to create a HTML5 build of the engine and now I am wondering how they compiled the engine without PhysX's LLVM bitcode libraries. I searched for .bc in my unreal engine 4 directory and wasn't able to find them. Where did you guys get the PhysX libs built for LLVM?

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asked Mar 28 '14 at 05:25 AM in Packaging & Deployment

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Hi KlausT,

I think the HTML5 precompiled libraries are in Optional.zip attached on the GitHub release page.

Cheers, Michael Noland

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answered Mar 28 '14 at 11:47 PM

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Michael Noland STAFF
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avatar image KlausT Mar 29 '14 at 01:26 AM

Thanks for your answer. Even though I had the Optional.zip in my unreal engine directory I seriously forgot to unpack it.

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