HTML5 Build - PhysX Libraries
Hey, as far as I know UE4 uses emscripten for its HTML5 builds and emscripten requires LLVM bitcode libraries (.bc) for the compilation process. I read that some people were able to create a HTML5 build of the engine and now I am wondering how they compiled the engine without PhysX's LLVM bitcode libraries. I searched for .bc in my unreal engine 4 directory and wasn't able to find them. Where did you guys get the PhysX libs built for LLVM?
asked Mar 28 '14 at 05:25 AM in Packaging & Deployment
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