HTML5 Build - PhysX Libraries

Hey, as far as I know UE4 uses emscripten for its HTML5 builds and emscripten requires LLVM bitcode libraries (*.bc) for the compilation process. I read that some people were able to create a HTML5 build of the engine and now I am wondering how they compiled the engine without PhysX’s LLVM bitcode libraries. I searched for *.bc in my unreal engine 4 directory and wasn’t able to find them. Where did you guys get the PhysX libs built for LLVM?

Hi KlausT,

I think the HTML5 precompiled libraries are in Optional.zip attached on the GitHub release page.

Cheers,
Michael Noland

Thanks for your answer. Even though I had the Optional.zip in my unreal engine directory I seriously forgot to unpack it.