How can I have a trigger box detect a spawned actor has entered?
I have a trigger box moving back and forth and want it to detect when a ball has fallen into it. I have a ball spawning from a target point above the box and I have checked 'generate overlap events' in the ball... Everything works apart from the box detecting the ball has entered... I am not sure where to go from the 'on begin overlap' point to get it to work!
I have searched for answers and cannot find anything similar to what I am doing.
much appreciate any help
asked Mar 30 '15 at 04:53 PM in Using UE4
I believe you need collisions to be enabled (set to overlap on the appropriate channels, not block), and the ball needs a collisions (either a collision mesh, or a collision hull).
answered Mar 30 '15 at 05:48 PM
Yeah I have all that... I think it's more the flow in the level blueprint I am stuck with..
answered Mar 30 '15 at 07:51 PM
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